Lara Bendoris
Lara Bendoris
Lead Artist at Bossa Games
Dundee (Remote), United Kingdom

Summary

Lead Games Artist with over 9 years of experience working in the games industry. Currently employed at Bossa Games and working remotely in Dundee, Scotland.

Skills

Games Art2D Animation3D ModelingCharacter ModelingTexturingCharacter Animation

Software proficiency

Maya
Maya
3DCoat
3DCoat
Illustrator
Illustrator
Photoshop
Photoshop
Spine 2D
Spine 2D
Unity
Unity
ZBrush
ZBrush
Jira
Jira
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter

Productions

    • Mobile Game
      Hotel Transylvania Adventures - Run, Jump, Build!
    • Year
      2018
    • Role
      Lead Artist
    • Company
      Tag Games (Client: Tabtale/Sony)
    • Mobile Game
      Monster High: Beauty Shop
    • Year
      2017
    • Role
      2D Artist
    • Company
      Tag Games (Client: Tabtale/Mattel)
    • Mobile Game
      Ballarina
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Tag Games (Client: Viacom/Nickelodeon)
    • Mobile Game
      Angry Birds Action!
    • Year
      2014
    • Role
      Character Artist & Animator
    • Company
      Tag Games (Client: Rovio Entertainment)
    • Video Game
      Aqua TV
    • Year
      2015
    • Role
      Prop Artist
    • Company
      Extra Mile Studios
    • Mobile Game
      Shred It!
    • Year
      2014
    • Role
      3D Character Animator
    • Company
      Extra Mile Studios
    • Video Game
      Broken Sword 5: The Serpent's Curse
    • Year
      2014
    • Role
      3D Character Animator
    • Company
      Extra Mile Studios (Client: Revolution Software)

Experience

  • Lead Games Artist at Tag Games
    Dundee, United Kingdom
    February 2015 - Present

    I was initially hired to work on 'Angry Birds Action!' in partnership with Rovio Entertainment Ltd, where I helped to produce character models, animations, costumes and textures.

    Since then I have been promoted to the role of Lead Games Artist and have been involved in leading a number of work for hire projects, as well as helping to create artwork for the pitching and concepting team.

  • Character animator & generalist at Extra Mile Studios
    Glasgow, United Kingdom
    June 2012 - December 2014

    September 2015 - December 2016

    3D Artist. Aqua TV. Developed and Published by Extra Mile Studios. (iOS, MacOS, Apple TV, Android, Windows 10, Xbox One, Wii U, Fire TV)

    I used Z brush and 3DS Max to create a variety of aquarium ornaments.

    April 2014 - September 2015

    3D Character Animator. 'Shred It!' Developed and Published by Extra Mile Studios. (iOS, Android)

    I created animations using Maya for various player characters and NPC characters, and ensured animations were imported correctly into Unity and ran smoothly in game.

    June 2012 - April 2014

    3D Character Animator. 'Broken Sword 5: The Serpent's Curse' Developed and published by Revolution Software and available on PC, Mac, Linux, Android, iOS and the PlayStation Network (via PS Vita)

    I was responsible for creating both in-game and cutscene animations for a wide selection of characters, as well as compositing cutscene animations in After Effects.

  • 3d Video Graphics Intern at Glasgow Caledonian University
    Glasgow, United Kingdom
    September 2010 - May 2011

    During the course of my studies at Glasgow Caledonian University I was offered an opportunity to freelance for the university's eMotion Lab. I created 3D assets and animations for a prototype game intended to encourage elderly patients to engage with rehabilitation exercises.

    After the completion of my studies I was then employed as a 3D and video graphics intern. I provided teaching support to university students from 1st Year to Masters learning 3D design software, video editing software and Flash animation. I was responsible for marking assignments and supported lecturers in assessing presentations. I also compiled student work into showreels and posters for display at the end of year creative showcase.

    In addition, I spent a year mentoring university students with learning and communication difficulties. My role was to assist students in management of coursework and provide one to one support, helping students navigate university life.

  • 2D Animator at Red Kite Aniimations
    Edinburgh, United Kingdom
    January 2005 - January 2005

    I worked on Award winning CINEWORKS funded short film FAMINE, directed by Hugo Cuellar. Produced by Red Kite Animations, Edinburgh.

    I created hand drawn character animations using Adobe Flash, and composited various scenes in After Effects. I also ensured art and animations were consistent with the look and feel of the director’s art style.